Remember the first time you got really involved in a video game, playing for hours on end building up your skills and your character until some unforeseen event happens and you die. You get to go back the beginning again and start from scratch. Sucks, don't it? Now, imagine you're paying a monthly fee for the pleasure of getting regularly killed in an online game. What should happen to your character? That issue is explored in this article from today's New York Times. One apparent solution is to create a world where nobody dies. Where's the fun in that? What's next? Online sports games where they don't keep score?
Thursday, March 04, 2004
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